Multiplayer OpenTTD with LLMs
In a previous post I showcased a demo of an LLM getting a bit of a gamestate from OpenTTD. While the demo worked it really didn’t live up to the idea of having an LLM drive a organisation within OpenTTD.
Over the last couple of weeks I spend some tokens to develop this idea a bit more and see what I could do… I ended up with an improved state engine, better interface, multiplayer/multi-llm support and a custom web dashboard!
Improved state engine
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It turned out the logs were a pretty good way to pipe data in & out… But the LLM ended up lending a lot of the building infrastructure from other scripts.. My first thoughts didn’t really agree with this, but in the end each LLM now has the same tools available.. routing in a tile based world for an LLM is way to complicated, better to use the in game alternatives!
Multiplayer llm / interface
With the improved interface it’s now possible to support multiple llms in a single game. You can configure them before starting or while the game is running. Each LLM get its own gamestate but have the same tools available to route and build.
I did notice that having a LLM with a lower latency has a better chance in game, so I might put them on a seperate timer to equalize the chances…
Custom web dashboard
Getting a better state of each LLM gave me the idea to create a web dashboard. What started of as an idea ended up as a launchpad… you can now configure your llms when starting (and playing the game!)

All the updates are now live on Github! for you to enjoy!